I made this animation in order to get an understanding of what it takes to make a successful attack animation for games. The base pose is ideal for establishing a characters personality or attitude as he transition into the attack. All the characters movements will derive from the base pose so it has to feel strong and balanced as well as natural since all the characters movements will derive and return to it. The anticipation, hit frame, and recovery poses are also needed to make up a successful attack animation. Because the animation will most likely be viewable to gamers from all angles, it's a good idea to check the silhouette of each pose before committing to it.
Thursday, October 25, 2012
Attack Animation For Games
I made this animation in order to get an understanding of what it takes to make a successful attack animation for games. The base pose is ideal for establishing a characters personality or attitude as he transition into the attack. All the characters movements will derive from the base pose so it has to feel strong and balanced as well as natural since all the characters movements will derive and return to it. The anticipation, hit frame, and recovery poses are also needed to make up a successful attack animation. Because the animation will most likely be viewable to gamers from all angles, it's a good idea to check the silhouette of each pose before committing to it.
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